![]() Method of saving dataįirst of all, PlayerPrefs saves data on a per-application basis. Right away, some things should raise some eyebrows. A good first step in this process is to check the docs for PlayerPrefs. Let’s start by taking a closer look at PlayerPrefs to see if it’s something we want to use to save our game data. The longer answer is that saving and loading data in Unity is actually a very deep topic without a clear best solution. The short answer is that saving a game state like this is generally a bad idea. This certainly seems to be about as easy as it gets, so it’s time to save some data, right? You can set a default return value if you haven't saved a "Level" yet with the second parameterĬurrentLevel = PlayerPrefs.GetInt("Level", 0) When you’re ready to load, getting the saved value is just as easy: PlayerPrefs.SetInt("Level", currentLevel) currentLevel is an integer variable representing the level the player is on All you need to do to save the level is the following: Well, this looks pretty easy in PlayerPrefs. You’ve decided you want to save the level your player is on when they quit the game so that the correct level loads back up when they start again. Let’s say you’ve made a simple game with some number of levels. With PlayerPrefs, you can have an easy-to-use interface that allows you to start persisting some data! We’ll also discuss reasonable alternatives to using PlayerPrefs. ![]() In this article, we’ll go over what PlayerPrefs is, how, when, and when not to use it. The simplest solution is a Unity class called PlayerPrefs. From this search, you may be surprised that there are quite a few different answers, all varying in complexity. If you’re like most of us, your first instinct might be to do a quick search on how to save player data in Unity. Whether you’re relatively new to developing in Unity or you’ve got a few projects under your belt, you’ve most likely realized how useful it would be for players to save data. Why you should (or shouldn’t) save data with Unity’s PlayerPrefs Same would happen for buildings, so a bit of cleanup needs to happen first.Brian Drake Follow Brian is the owner of UpRoom Games, a small independent game studio focused on creating unique experiences and sharing game dev knowledge in Unity. I need to restore my original save folder I put in my Documents folder, remove those first, and repeat the process to make sure the Standard farm looks normal. So some of my crops are inaccessible and it looks messy of course. However, you will need to clean up your farm first because (in my case) the Hill Top farm has farmable locations which in the Standard farm is in the ponds. It should work the same on your Mac.ĮDIT: OK I just did this and it worked. I tested this on my PC and the search ID's my farms correctly but I haven't attempted the edit to switch farm types yet. Then just open your game, then that farmer and you're good to go. Hit Cmd + F and enter it should bring up something similar to 0 All you have to do is edit the number in the middle.Įdit BOTH files with the same number and save them. In the folder of interest, there should be 2 files with the name of your character with a string of numbers after them, open both in TextEdit (I've also been editing the. **I would immediately Copy your Farmer folder of interest and Paste a copy somewhere else for safekeeping, like into your Documents folder or similar. ![]() It'll open up Stardew Valley's Saves folder where you can find a folder for each of your Farmers with his/her name and a serial number attached. From Adapt's link but Mac-ified:Ĭopy & Paste the following path into the box: All you are doing is editing 2 text files which can be done on a Mac.
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